Boss - Egg Dragon - The Egg Dragon would go around the stage shooting out fire. It would be best to attack after it's done breathing fire. After being hit 6 times it will dive underwater and then rise charging a giant fire attack. It will have to cool off leaving it open to attack. It takes 8 hits to kill.Woodland Resort - This stage takes place near a hotel that’s under a bunch of giant trees. It first starts off in a part of the resort with chairs and umbrellas for guests to relax in and then goes into the parts of the resort that are under the trees. You can destroy chairs, umbrellas, and tables just like in Emerald Coast from Sonic Adventure. There would also be tree’s that like the ones in Great Turquoise would have springs inside which usually can bounce the player. Enemies here would be Mantis that flutter jump, Orbinauts that throw their spikeballs in an arc, velociraptor like robots that jump randomly. The second act would take place on the rooftops of the hotel starting with Sonic and Tails going into an elevator with Knuckles going into a separate elevator. You would traverse trees and buildings as you fight badniks that consist of a rhinoceros beetle that jumps and then charges to where it saw you, newtrons that lunge at you, Woodrows, Owl variants of the vultron enemies from Mirage Saloon, and Poh-Bees that blast you similar to the Buzz Bomber.
Boss - Heavy King - The Heavy King has returns as he has his staff do some elements attacks, fire balls that bounce across the ground, a leaf that acts as a slow moving dart, water pillars that slow you down so you have a harder time dodging his attacks, electric blasts and even chunks of dirt that act as platforms. He takes 8 hits to defeat him as he escapes.Crystal Highway - This zone takes place on an underground highway filled with crystals. The zone has two routes. A lower route that is a mine that is used to dig up crystals and upper part being the highway itself. Some crystals act like spikes in the lower part and you have the trouble of dealing with vehicular based baddies on the upper part and miner based enemies on the lower part. The first act would put an emphasis on the highway part while the second act would have more emphasis on the underground parts. The second half would have both lava and water as you would have to pull switches to dump water on the lava so you can progress. The enemies in this stage would be a robot cat bus, a robot biker that looks like a mix between a demon and angel, Egg Robo's that text while driving little karts, mine carts that throw rocks, miners that throw pickaxes like Hammer Bros, and fake diamonds that chase you. There would also be drawbridges that can act as a ramp to jump over, sewage pipes that dump waste into lava that have to be dodged. The highway itself goes second fiddle for a while until a bossfight that would be a nod to Sonic Advance 2's boss battles.
Boss - Egg Mobile D 2.0 - The now once useless invention has returned with a vengeance. As Eggman has added a missle launcher that shoots homing missles similar to the Heavy Gunner Fight in Sonic Mania. After taking 6 hits the Egg Mobile D puts up a shield that can only be broken after being hit by a few missles that you can send back at him. It takes 4 hits to break the shield with the missles which after each hit Eggman releases a bunch of missles that you can't send back and have to be dodged. After breaking the shield you finish off the now vulberable ride and move on to the next zone.New Mobotropolis - A mostly city themed area. It was named this way because the old Mobotropolis was destroyed by Eggman's forces in Sonic 2 off screen which the Metropolis Zone in that game was built over. The name is from the area from the Archie comics.
Boss - Egg Mutant - This invention of Eggman takes the form of a rat and alligator fusion. Each hit brings out a bubble as the fight is underwater. It would attack by charging at you from above as hitting the floor causes debris to fall out. It takes 8 hits to beat.Production Playground - This zone as a whole would be an amalgamation of Carnival Night Zone, Casino Night Zone, Studiopolis, and Twinkle Park. The first act would be mixing some elements of Carnival Night and Casino Night Zone. It would have the slot machines, pinball flippers and bumpers. The barrels from Carnival Night will return albeit with some being used to go down to another part similar to the barrels in Mirage Saloon, others being already moving platforms that spin you around, and the ones you manually control being better explained. It would also feature slot machine sets from Casinopolis in Sonic Adventure that when jumped on will dispense rings. There would be a section that's a callback to Sonic 1's special stages. The second half that mixes Twinkle Park and Studiopolis would feature roller coasters that you can jump off of, teacup rides that would launch Sonic across, UFO platforms, parts of an animitronic dragon, water slides, bouncy boomboxes and rings of fire. Enemies would be robot clowns, roller coaster like snakes, camera's with arms and legs that shock you when they snap a photo of you, small mini UFO's, a robot cartoon bear with a hat for examples.
Boss - Heavy Magician - The Hard Boiled Heavies return as Heavy Magician goes after you first. She now has a slot machine in the background as the machine she's linked up to determines who she'll become. She takes 8 hits to defeat her
Boss - Heavy Mobster - This black clad Egg Robo summons forth badniks to attack the player. The player goes through 2 waves. The first wave consists of 4 Egg Robos and 2 Silver Sonics. Wave 2 has you deal with 3 of the Mobster Shellcrackers and 3 mini helecopters, Wave 3 has you deal with Heavy Mobster himself as he shoots you with a rifile, shotgun, or pistol all while riding the Marvelous Queen, apparently stealing it from Fang. The mobster takes 6 hits to get him to retreat. When you empty the Animal Capsule, Fang himself exits alongside the animals trapped in there.Westside Outskirts - Basically the half of Westside Island. It has some areas that Sonic and Tails never explored in Sonic 2. Though what remains of Scrap Brain is located there.
Boss - Egg Lava Plow - A modified snow plow made to also go in lava. It starts plowing through snow as it shoots an ice attack. It will sometimes throw the snow at Sonic and friends to bury them as to hinder them. After 4 hits it suddenly starts to slam into the ground causing it and Sonic to fall down into a pit of lava filled with slow melting ice platforms. It will now shoot another ice attack that is similar to the blasts seen in the final boss of Sonic 1. The player must jump between ice platforms as so not to fall in the lava. This boss takes 12 hits to do it in.Artillery Isle - This level is a beach level and has mix of a fortress theme. Eggman has taken over the beach as he as put up a fortress fill with badniks and many other traps. The first part would have rising water, bridges that fall off, palm tree’s you must knock over to break walls, laser turrets, underwater sections and platforms that are in the form of water spouts. The badniks in this zone consist of a jetski variant of the Motobugs, underwater dwelling Crabmeats that jump high into the water shooting a blast at you, Octus that jump from the ceiling to floor, Aquis that instead of shooting at you charge towards you, and robot sharks that jump out of the water to shoot at you. The second part involves you storming the fortress as you encounter the long scrapped enemy gator as it drools gasses that drain your rings, Asterons that leave behind toxic bubbles which take away 10 rings, Plezzies, a plesiosaur enemy similar to the Rexons that can electrocute you when they activate their electric defense systems, and Blastinuts a monkey badnik that is a version of coconuts with a laser pistol.
Boss - Heavy Rider and Heavy Gunner - The two members of the Hard Boiled Heavies have decided to do a tag team. Heavy Rider's Motobug, Jimmy has taken the form of a Jetski. You would have to defeat them with 6 hits as Heavy Gunner shoots missiles as you try to deflect the fat blue ones since Heavy Rider's mace prevents you from hitting them.Scrap Brain Ruins - The long abandoned Scrap Brain Zone is now taken by nature as it is full of plants that have long since consumed the former dystopia. It would have forest elements due to the plants overtaking the zone. The traps Eggman set up for Sonic when Sonic 1 first happened would be barely able to work with some exceptions. The ground, encased in plants and metal can have the plant bridges be burn by the Flame Shield. There are rusty sawblades that create new routes after falling onto a not so sturdy plant bridge. There's also a lower route that's based on Act 3 that has been buried in the piles of scrap. The second half would be be in the ruins of the lab as you can swing from vine to vine. Enemies in this stage would be hastily repaired versons of badniks with Motobugs with buzzbomber cannons, Slicers with the extendable arm of the Shellcracker, and Coconuts that throw caterkiller parts before lunging at you. A possible theme for this stage would be a remix of Scrap Brain Zone's theme from the Master System Sonic 1
Boss - Heavy Colossus - This new addition to the Hard Boiled Heavies is influenced by Donkey Kong, Juggernaut, and King Kong. It would go around the arena throwing big barrels, sawblades, badnik or a spike ball. Every two hits he does a stomp into the ground to make the arena smaller leaving out spikes for the player to land in. He also can grab you can either, slam you into the ground, swing you into the walls, or throw you into the bramble filled ceiling. This guy takes 10 hits to defeat.What ideas do you have for zones?
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